Culture · Active
Divergent Media
Books, films, music, art, games, and enduring intellectual property.
Purpose
Create stories, ideas, and worlds that help people interpret technological change and imagine more human futures.
The frontier
Books, film, music, art, games, and enduring intellectual property where culture can move ahead of convention.
Role in the institution
Media gives new capability meaning, makes the institution legible, and carries its ideas beyond the people who built them.
Long-term direction
Develop enduring worlds and intellectual property that deepen culture while remaining independent of short-lived attention cycles.